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Future Technologies: Virtual Worlds and Creative Revolutions

Tuesday 28th June

1000-1230

2016 is the year technology could just blow our minds. Virtual reality is set to make a real impact and not just for gamers. We explore how virtual worlds can be good for your health and your interaction with others.

Speaker:

Clemens Wangerin, vTime

1015-1115

Gaming is Good For Your Health

Addiction, depression, ‘Play Station thumb’. Whenever we hear about gaming we are almost always told it’s bad for us. This session looks at how some gaming technologies are being used to make people better. Augmented reality to help people face phobias, virtual reality to stop the excesses of OCD, and Candy Crush Saga to give some light to those suffering depression.

Speakers:

Matt Southern, Mint Games

Clemens Wangerin, vTime

Mollie Courtenay, Mindwave Ventures

Iain Hennessey, Clinical Director of Innovation, Alder Hey Children’s Hospital

Facilitator:

Matt Southern, Mint Games

To attend this session register here. 

1130-1230 Mobile Virtual Reality: Turning Social Networks into Sociable Networks

Social networks really aren’t – social, that is.

Mobile VR presents an opportunity to turn social networks into what they should have been all along – truly sociable experiences. They offer the possibility of spending quality time with family and friends in spectacular, virtual destinations and sharing experiences together from virtually anywhere, at virtually any time on virtually any device.

In this talk we’ll look at how we can maximise the possibilities offered by mobile VR to create real, sociable networks where people genuinely connect and socialise – and how we encourage repeat engagement and real communication.

To attend this session register here.

1415 - 1515

Will VR kill culture?

Phil Charnock, Draw and Code 

Bev Ayre, Creative Organisations of Liverpool (COoL)

Iain Christie, Liverpool’s Royal Court Theatre

Liam Naughton, The Kazimier 

Dr Maria Stukoff, Head of Digital, BBC Academy

Facilitator: Dr David Reid, Senior Lecturer, Computer Science, Hope University

As technology advances, giving us amazing real life experiences at home, is there a risk that we will stop going out? Why bother with a cultural event in a theatre when you could have the ‘hyper-real’ 360 happening with a virtual reality headset in the comfort of your living room? Could VR kill culture? Or can tech and the arts work together to provide new experiences in traditional places?

To attend this session register here. 

In order to attend a Blue Skies Session register on Eventbrite for the session you wish to attend. 

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